| Piece | Legal moves and piece values: |
| | |
| (one piece; value 10)
The Quantum Artificial Superintelligence can move two squares in any direction. |
| (one piece; value 10)
The Equilar can move multiple squares in any direction. |
| (two pieces; value 9)
The Military General can move multiple squares in any direction. |
| (two pieces; value 8)
The Ballistic Missile can move six squares in any direction, jumping over pieces. |
| (two pieces; value 7)
The Aireal Drone can move four squares in any direction, jumping over pieces. |
| (two pieces; value 6)
The artillery can move multiple squares along rows or columns. |
| (ten pieces; value 2) A regimental piece
can move two squares in any direction except backwards. Can only take a piece going forward.
When they reach the far side of the board, they can then move backwards and resurrect a regimental
piece, placing it in a position of choice within their half of the board (friendly territory).
(Only 10 regimental pieces per side are allowed at any time.) |