P.J.Ashton
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Sphilitar: the game of strategy

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The Septan Sage

Philip J. Ashton

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Original piece board positions:

Sphear

Aim of the game:

To resurrect your entire side when your Quantum Artificial Superintelligence (QAS) securely reaches your opponent’s back row with two secure pieces supporting it. A player is defeated when both the QAS and the Equilar are taken off the board, or the value of a player's pieces is 40 or less. (starting (Max) value 100.) Player with the highest dice roll starts.

Special move:

1.) When any of your pieces are situated in your opponent’s half of the board (enemy territory), you throw the dice after making your move (see dice rules below).

2.) The gambit move allows your QAS piece to swap places with your ballistic missiles, aerial drones, or artillery pieces.
PieceLegal moves and piece values:
anatomy (one piece; value 10) The Quantum Artificial Superintelligence can move two squares in any direction.
anatomy (one piece; value 10) The Equilar can move multiple squares in any direction.
anatomy (two pieces; value 9) The Military General can move multiple squares in any direction.
anatomy (two pieces; value 8) The Ballistic Missile can move six squares in any direction, jumping over pieces.
anatomy (two pieces; value 7) The Aireal Drone can move four squares in any direction, jumping over pieces.
anatomy (two pieces; value 6) The artillery can move multiple squares along rows or columns.
anatomy (ten pieces; value 2) A regimental piece can move two squares in any direction except backwards. Can only take a piece going forward. When they reach the far side of the board, they can then move backwards and resurrect a regimental piece, placing it in a position of choice within their half of the board (friendly territory). (Only 10 regimental pieces per side are allowed at any time.)